Binary Two-Dimensional Cellular Automata
Two-dimensional binary cellular automata^
(CA) are simple iterative simulations where each cell on a 2D grid can be in one of
two states: alive or dead. As the simulation iterates, the state of a
cell changes depending on how many of it's neighbours are alive. The transition rules are
general describe as how many live neighbours are needed to bring a dead cell to life (birth)
and how many are required to keep it alive (survival).
The default configuration is known as Conways Game of Life
^, and is one of the classic
examples of a binary CA. in Conway's, new cells are born when they are surrounded by 3 live cells.
To stay alive, a cell needs to have 2 or 3 live neighbours. In all other situations, the cell dies.
Options:
Options for CA simulations can only be set before you start a run. If you want to change an option,
you need to stop any running simulation, change your setting and restart a new run.
- Cells high
- The number of cells high the simulation's grid is.
- Cells wide
- The number of cells wide the simulation's grid is.
- Starting Denisty
- The percentage of cells that are alive at the beginning of the simulation. Alive cells are randomly placed on the grid.
- Delay
- The number of seconds that pass between iterations of the simulation.
- Birth states
- For each checked value, a dead cell will come to life if it has one of the specified values of living cells surrounding it. In all other cases it will remain dead.
- Survival states
- For each checked value, a live cell will remain alive if it has one of the specified values of living cells surrounding it. In all other cases it will die.
- Presets
- A collection of premade rulesets to try. In the notation x/y, x refers to the survival states and y to the birth states. These only adjust birth and survival states. You may need to adjust starting density to get good effects. Taken from Wikipedia
Page by: Dan D'Alimonte